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A Brief Guide To The Hunger Games

RRP $26.99

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A comprehensive and compelling guide to Suzanne Collins's bestselling young-adult, dystopian trilogy The Hunger Games, Catching Fire and Mockingjay. Already a publishing phenomenon to rival Harry Potter (over 50 million copies sold), there are three sequels to the 2012 blockbuster movie of The Hunger Games scheduled for release between 2013 and 2015; Mockingjay Part 1 is due to be released in November 2014. Robb explores the inspiration behind the books, the author, the themes and influences of the three books, the movie adaptations and their cultural impact, the books' legacy and spin-offs.

Suzanne Collins has created a series of characters and situations that have struck a chord not only with the target audience of teenagers, but which have also drawn in adult readers, making the series second only to Harry Potter in National Public Radio's popular poll of the Top 100 Teen Novels. Inspired when flicking TV channels between a reality television entertainment show and news footage of the war in Iraq, author Suzanne Collins conceived The Hunger Games as a parable for teen life and a warning of a dystopian future. Her parable incorporates Greek myth, Roman history and American entertainment. As the daughter of a US Air Force Officer who served in the Vietnam War, Collins had a unique insight into military life. Starting in children's television on such shows as Clarissa Explains It All, Collins went on to write children's fiction in The Underland Chronicles (drawing inspiration from Alice in Wonderland) and the Charlie McButton illustrated books.

However, it was The Hunger Games series that has changed her life, giving the author a series of New York Times bestsellers and seeing her listed as one of Time magazine's most influential people of 2010. Robb explores themes in The Hunger Games, and the influences and inspirations that lie behind the books, highlighting where Suzanne Collins has drawn on mythology and history, reshaping them to fit her universe. He also examines the characters and situations created in the book and how these have impacted on the books' largely teen readership. He also looks at reactions to the books from fans and critics, both acclaim and criticisms faced by the author. He takes a look at the creativity of the fans who have drawn on Collins' work for their own takes on the world of The Hunger Games.

Robb chronicles the adaptation of The Hunger Games from acclaimed, best-selling novel to blockbusting film. With a script by Suzanne Collins herself, the film has made stars of Jennifer Lawrence as Collins' heroine Katniss Everdeen, Josh Hutcherson as Peeta Mellark and Liam Hemsworth as Gale Hawthorne. Following the making of the film, including quotes from the writer, director and stars, this chapter will examine the efforts taken to make a success of The Hunger Games on screen.

It will also look at the cultural impact of the film and consider the critical reception it met upon release in March 2012. With three more movies scheduled and Mockingjay will be made into two films to be released in 2014 and 2015), Robb looks at the future of The Hunger Games series on screen, with an emphasis on the second film, Catching Fire. As with the Harry Potter series, The Hunger Games novels and films have inspired a host of spin-offs and extensions, from games and comic books to merchandise and new tales within the same universe. This chapter looks at these extensions of The Hunger Games franchise and analyses the effect Suzanne Collins work has had on the wider field of teen fiction and blockbuster movie-making.

About the Author

Brian J. Robb is the New York Times and Sunday Times best-selling biographer of Leonardo DiCaprio, Johnny Depp and Brad Pitt. He's also written acclaimed pop culture books on silent cinema, the films of Philip K. Dick, Wes Craven and Laurel and Hardy, and TV series Doctor Who and Star Trek. He is co-editor of the popular web site Sci-Fi Bulletin and lives in Edinburgh.


Rigging For Games

RRP $329.99

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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video gameTin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics

  • Keep up with all the action with behind-the-scenes images and code scripts

  • Refine your rigging skills with tutorials and project files available on the companion website


Local Players In Global Games

RRP $344.95

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What happens when previously autonomous firms from different countries, each with their own identities, routines and capabilities, come together inside a single multinational corporation? Can a cooperative strategy be established that advances the development of the multinational as a whole, or do mutual misunderstandings and the unintended consequences of strategic interaction among the players' lead instead to endemic conflict and disintegration?
This book tackles these novel and important questions through an empirical study of the strategic constitution of an 'actually existing' multinational. It does so by tracing the historical construction of the multinational corporation from the confluence of multiple formerly independent firms and analyzing the interacting web of strategies pursued by different actors within it. The analysis reveals how workers, unionists, subsidiary managers, and corporate executives pursue separate strategic games rooted in their local contexts, whose global outcome contrasts sharply with idealized views of the multinational as an integrated and coordinated organization.
By comparing these findings to those of the broader literature, the book proceeds to a theoretical examination of the challenges of managing the multinational, and the difficulties of resolving them through conventional organizational means. The authors propose new procedural solutions aimed at fostering mutual recognition and knowledge exchange within the multinational corporation, and explore how a multinational public may be created to press for the necessary reforms in corporate governance. As the success of such reforms is far from preordained, the book concludes with a series of alternative scenarios that illustrate the many obstacles to a smooth continuation of the globalization process.
This is an important and original study of significance for researchers, academics, and advanced students of international business, business strategy, comparative management and organizational studies.


Web Application Design And Implementation

RRP $251.99

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<i>Web Application Design and Implementation</i> uses a hands-on approach of the major technologies and programming languages to teach readers web development. Providing an understanding of all major aspects of web programming in order to achieve the construction of a database-driven website, the book features state-of-the-art programming languages such as HTML, JavaScript, MySQL, PHP, Apache, Linux/Unix.


Dominance Games

RRP $16.99

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Death's territory is a slow, sapping territory. Death's home is a slow, sapping home. It is a slow, sapping territory that pops up where it chooses to pop up and it is a slow, sapping territory that affects those whom it chooses to affect. The coffee house, the bar. Political canaries. Thugs. Manipulators. Lowlifes. Currencies of kills. Night creatures. History's games bemoan a draw. Kills skirt perfection. History's games bemoan honor, purpose, strength. History sets traps. Death sets traps. Atonement. Survival. Empires built, deployed. Time is a stage. Actors act through of time.She was quite the sensual, wondrous toy, Sweet Amy. She was quite the user, hustler, abuser, lover, killer, breaker, saint. She had friends, she reeked of acquaintance. She had a magic past. She was the apple of my eye, a smoldering cauldron of sin, a temple of want, origins wrapped in enigma, a sashay to cherish and a song to match. The blonde works for a gambler. Her father is a linchpin in a game of dear survival. Kaye is a smoldering cauldron of sin, a temple of want. She too is wrapped in enigma, a sashay to cherish and a song to match, my wisp of a wife, an aphrodisiac with coldness of purpose, nights of thrills, intimidation, vulnerabilities lurking; she has paths open to searing sins of seminal miscalculation. The muse must be cherished. Depression America. Mid century America. World Wars. Aftermath of war. The high twenties. The rough hewn teens. Games played. Base myths. Back alleys. Dark places. Modern times. The hard scrabble thirties. "The will business is a fascinating business, young Steele," Amy had said. "The conditions imposed on us by mere existence, Steele," she said, "offer countless variations on basic themes," she said. "The will business is a fascinating business," Amy said. She was pure or not, my reward or not, my savior or not. "Tell me," she said, "of veins of ice, wills of iron, men of steel. Tell me," she said, "of men so bent and weary with the weight of the world on their noble backs. Tell me about the insurmountable," she said. Muses skirt perfection. A trip through lovers' lane, searing challenges, hard victories. Love, yearning, fear. A soldier, mercenary, businessman runs with a young lady, an accomplished actress, an American sweetheart Identities fuse with purpose, libidos with the dregs of history, wills with fulfillment. "I can make you sell your mother, your father, your past, your future just for a whiff of me, a whiff of my clothes, a look at me in the pale light," she said. "I can make you beg to take a fancy ride with me to the left side of hell," she said. "We empower the currency of will, Steele," he said. "We yield to the temptation of corruption," he said. "We see as men of ability see, Steele," he said. "We structure in our little goals." Bazaars, back alleys, base myths. Intimidation stalks time and decades. A tempered stew radiates out from the sinews and muscles of longing and regret. Sweet honor. The hero wished his ideal. Death seeks his muse. The good strive to survive. The hero, The ex wife. The killer? The killed? The temptation of slyness. The firmness of all true hearts. The dashing tricks of an icon.Time a strange longing myth. The world an art. The kill is the winning bastard, chasing down the scurrying flock. It is for honor and freedom that we rush through our journeys, the chase after the end of the rainbow. Breakers break, killers kill, owners own. Those that dehumanize dehumanize. Swirling plays for the depths of men's souls stir the chase. Swirling plays of power and greed stir the games at hand. Good judgment, the follies of character, the dregs of time are there to keep us company.



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