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Wordplay And The Discourse Of Video Games

RRP $442.99

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In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.


Experiments In Automated Generation Of Games

RRP $237.99

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Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function.


Video Games

RRP $17.95

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With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.


Video Over Ip

RRP $330.00

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Video Over IP gives you everything you need to know to choose from among the many ways of transferring your video over a network. The information is presented in an easy to read format, with comparison charts provided to help you understand the benefits and drawbacks of different technologies for a variety of practical applications. This new edition is expanded to fully cover HD and wireless technologies and new case studies.

Whether your background is video, networking, broadcast, or telecommunications, you will benefit from the breadth of coverage that this book provides. Real-life application examples give readers successful examples of a variety of Video over IP networks that are up and running today.


Midnight Games

RRP $12.99

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She wears a thousand deadly identities. He sees through them all.

A master of disguise, Isabel Roma spends her life pretending to be other women. Normally, her emotions are reined in tight—but sexy mercenary Trevor Callaghan has a knack for getting under her skin. The elite operative’s quiet strength and raw magnetism affect her in ways she’s never felt before, a distraction that can quickly turn deadly in their dangerous line of work.

After putting his tragic past behind him, Trevor is ready to focus on his future—and he damn well intends for Isabel to be in it. When their entire operation is thrown into chaos, Trevor enlists Isabel’s talent for deception. And as they attempt to save their team in a world where the stakes are high and the danger is grave, Trevor must convince Isabel that the woman beneath all the disguises is the one worth having....

About the Author

RITA-nominated author Elle Kennedy grew up in the suburbs of Toronto, Ontario, and holds a B.A. in English from York University. From an early age, she knew she wanted to be a writer, and actively began pursuing that dream when she was a teenager. She loves strong heroines, alpha heroes, and just enough heat and danger to keep things interesting!



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